Technical Fouls & Two-Person Mechanics
I Rule #10: Technical Fouls & Penalties Note #1: A Single Technical Foul Results In Two Free Throws, No One On The Line, Both Shots By Any Player In The Scorebook, Ball Out-Of-Bounds At Mid-Court Opposite Bench. Note #2: Second Technical Foul Or Any Flagrant Technical Foul Results In Ejection, Removal From The Court (Coach Only), Two Free Throws, No One On The Line, Both Shots By Any Player In The Scorebook, Ball Out-Of- Bounds At Mid-Court Opposite Bench. Note #3: All Technical Fouls Add To Player And/Or Team Totals With Regard To 5-Foul Player Maximum And Bonus Free Throw Attempts A. Administrative Technical l. Scorebook (No Names & Numbers 10 Minutes Prior To Game) 2. Scorebook (No Starters 10 Minutes Prior To Game) 3. Scorebook (Change or Add Name/Number After 10 Minute Mark) 4. Scorebook (Duplicate Numbers) PENALTY: One Team Technical (For ENTIRE GAME!); Not Charged To Head Coach - Added To Team Total Fouls B. Team Technical 1. Use A Megaphone/Electronics To Communicate With Players On Court 2. Use Audio or Video Device To Evaluate Official's Decision 3. Not Ready To Start Either Half 4. Delay The Game Intentionally 5. A Second 'Delay Of Game Warning' 6. Have More Than 5 Players Participating Simultaneously 7. Request An Excess Time Out 8. Commit An Unsporting Foul PENALTY: One Team Technical; Not Charged To Head Coach C. Substitute Technical l. Enters The Court Without Being Beckoned PENALTY: One Team Technical: Not Charged To Head Coach D. Player Technical 1. Deceitfully Delay Returning To Floor After Being Out-Of-Bounds 2. Grasp Either Basket At Any Time (Exception: Prevent Injury During Dunk) 3. Intentionally Slapping Or Striking The Backboard Causing Ring To Vibrate While A Try Is In Flight Or Within Cyclinder Above Basket 4. While In Possession, Failing To Pass The Ball Directly To Official When The Whistle Sounds 5. Disrespectfully Address official Or Gesture Resentment 6. Bait Or Taunt Opponent 7. Purposely Obstruct An Opponent's Vising By Placing Hands Near Eyes 8. Climb Or Lift Teammate To Extra Height 9. Fake Being Fouled 10. Knowingly Attempt A Free-Throw Which Is Not Theirs 11. Knowingly Accept A Foul Which Is Not Theirs 12. Remove The Jersey Or Pants Within Visual Confiines Of Playing Area 13. Leave The Playing Court For An Unauthorized Reason To Demonstrate Resentment, Disgust or Intimidation 14. Intentionally Or Flagrantly Contacting An Opponent When The Ball Is Dead 15. Commit Goaltending During A Free-Throw 16. Touch The Ball Held By An Opponent For A Throw-In PENALTY: One Player Technical; Not Charged To Head Coach; E. Bench Technical (Bench Personnel & Coaches) 1. Disrespectfully Addressing An. Official 2. Attempting To Influence An Official's Decision 3. Using Profane Or Inappropriate Language Or Obscene Gestures 4. Disrespectfully Addressing, Baiting Or Taunting An Opponent 5. Objecting To An Official's Decision By Rising From The Bench Or Using Gestures 6 Inciting Undesirable Crowd Reactions 7. Being Charged With Fighting 8. Removing Jersey or Pants Within Visual Confines Of Playing Area 9. Grasp Either Basket, Dunk, Or Attempt To Dunk During Dead. Ball PENALTY: One Coach/ Player Technical; Also Charged Indirectly To Head Coach Unless Technical Is On Head Coach - Then Direct Technical To Head Coach F. Head Coach Direct Technical 1. Violate The Coaching Box a. Must Remain Within The 28-Foot Box b. Behavior Must Only Include Coaching Team 2. Enter The Court For An Injured Player Without Being Beckoned 3. Argue A Call After Entering The Floor For An Injured Player 4. Replace Or Remove Disqualified/Injured Player Within 15 Seconds. 5. Permit A Team Member To Participate After Being Disqualified G. Flagrant Technical Foul 1. Be Charged With Fighting (Only One Technical Foul) 2. Strike An Opponent Flagrantly 3. Receive A Second Technical Foul 4. Leave The Confines Of The Bench Prior To Or During A Fight (Exception: Coaches; Flagrant Foul To Each Offender, Indirect To Head Coach, Direct To Head Coach Involved, Only One Technical Foul Administered)) II. Two-Person Officiating A. Mechanics, Positioning, Coverage 1. Pre-Game 2. Jump-Ball 3. Playing Action 4. Fouls & Reporting 5. Free-Throws 6. Time-Outs 7. Throw-Ins B. Game Management, Communication. & Professionalism 1. Awareness 2. Anticipation 3. Action & Attitude Comments are closed.
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AuthorRandy Blum - Virtual Travel Provider. Archives
January 2022
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