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Randall Blum Consulting:  Millennial Insight #2

7/12/2022

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Millennials are extremely talented and efficient in the way they approach business tasks.  Because of their constant and consistent experience with FAST technology, they have little patience and no respect for cumbersome, inefficient ways of doing things
 
So the corporate world needs to bring these talented young professionals into the board rooms, the conference rooms and the strategic meetings to share their observations and ideas for improving the business proposition.
 
Yes, someone needs to do the repetitive, ‘entry-level’ work in any business.  But taking an educated, driven millennial and placing them in a secluded work environment in front of a computer all day is guaranteed to result in a lost worker and the need to hire and train someone new again.  The size of today’s workforce is simply not large enough to keep turning over qualified employees.
 
Corporate American needs to balance the repetitive work with high-level, strategic projects so millennials can use their gifts to make a difference.  In addition, millennials will recognize that the company they work for respects their intelligence, talent, and experience.
 
Randall “Randy” Blum is a business strategy consultant and CEO at Randall Blum Insight Consulting, where he undertakes research and directs training for managers. One of Randy Blum’s main research focuses involves millennial workers and professionals: what drives them and what makes them feel satisfied in their jobs.
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What Caused the Great Resignation for Millennials

2/10/2022

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Randall "Randy" Blum is the president of Randall Blum Insight Consulting in Dallas, Texas, where he provides guidance and strategic support to Fortune 500 companies. Randall Blum is especially interested in how millennial employees think about work, and how best to help them be productive and satisfied in their roles.

The events of the mid-to-late 2010s and the early 2020s have been documented to cause a build-up of frustration in the millennial demographic. As part of a generation that has struggled through more than one major economic crisis (the crises of 2008 and 2020, for example), many millennials are not content with their career paths. This discontent has led to a major uptick in resignations and career changes that almost resembles a political movement; the popularity of online spaces such as r/antiwork shows that it has vocal supporters numbering in the millions.

This movement, coined the “Great Resignation” in 2021 by Anthony Klotz, a professor of management at Mays Business School at Texas A&M University, is a moment in history for millennials who now have the means to strike out on their own. Even the youngest millennial is 25 in 2021, with a greater possibility of accumulated and inherited wealth. With this greater personal agency, it is perhaps not surprising that many millennials would prefer to work for themselves than for a boss when the latter is proving to be a dead end. The most popular career changes have been transitions to "dream jobs" and the work of being a stay-at-home parent, implying that the thing that millenials want is fulfilment on a deeper level than simply taking home a regular salary.
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Randall Blum Ref Academy

1/20/2022

 
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Randall Blum Ref Academy Session #6

1/19/2022

 
Technical Fouls & Two-Person Mechanics
 
 
I         Rule #10:  Technical Fouls & Penalties
         
          Note #1:  A Single Technical Foul Results In Two Free Throws, No One On The
                     Line, Both Shots By Any Player In The Scorebook, Ball Out-Of-Bounds At
                     Mid-Court Opposite Bench. 
 
          Note #2:  Second Technical Foul Or Any Flagrant Technical Foul Results In                                       Ejection, Removal From The Court (Coach Only), Two Free Throws, No One                                     On The Line, Both Shots By Any Player In The Scorebook, Ball Out-Of-                                                Bounds At Mid-Court Opposite Bench. 
 
          Note #3:  All Technical Fouls Add To Player And/Or Team Totals With Regard
                     To 5-Foul Player Maximum And Bonus Free Throw Attempts
 
          A.      Administrative Technical
                     l.        Scorebook (No Names & Numbers 10 Minutes Prior To Game)
                     2.       Scorebook (No Starters 10 Minutes Prior To Game)
                     3.       Scorebook (Change or Add Name/Number After 10 Minute Mark)
                     4.       Scorebook (Duplicate Numbers)
                     PENALTY:  One Team Technical (For ENTIRE GAME!);  Not Charged To
                               Head Coach - Added To Team Total Fouls
 
          B.       Team Technical
                     1.       Use A Megaphone/Electronics To Communicate With Players On Court
                     2.       Use Audio or Video Device To Evaluate Official's Decision
                     3.       Not Ready To Start Either Half
                     4.       Delay The Game Intentionally
                     5.       A Second 'Delay Of Game Warning'
                     6.       Have More Than 5 Players Participating Simultaneously
                     7.       Request An Excess Time Out
                     8.       Commit An Unsporting Foul
                     PENALTY:  One Team Technical;  Not Charged To Head Coach
 
          C.       Substitute Technical
                     l.        Enters The Court Without Being Beckoned    
                     PENALTY:  One Team Technical:  Not Charged To Head Coach
         
          D.      Player Technical
                     1.       Deceitfully Delay Returning To Floor After Being Out-Of-Bounds
                     2.       Grasp Either Basket At Any Time (Exception:  Prevent Injury During Dunk)
                     3.       Intentionally Slapping Or Striking The  Backboard Causing Ring To Vibrate
                                         While A Try Is In Flight Or Within Cyclinder Above Basket
                     4.       While In Possession, Failing To Pass The Ball Directly To Official
                                          When The Whistle Sounds
                     5.       Disrespectfully Address official Or Gesture Resentment
                     6.       Bait Or Taunt Opponent
                     7.       Purposely Obstruct An Opponent's Vising By Placing Hands Near Eyes
                     8.       Climb Or Lift Teammate To Extra Height
                     9.       Fake Being Fouled
                     10.     Knowingly Attempt A Free-Throw Which Is Not Theirs
                     11.     Knowingly Accept A Foul Which Is Not Theirs
                     12.     Remove The Jersey Or Pants Within Visual Confiines Of Playing Area
                     13.     Leave The Playing Court For An Unauthorized Reason To Demonstrate
                                         Resentment, Disgust or Intimidation
                     14.     Intentionally Or Flagrantly Contacting An Opponent When The Ball Is
                                         Dead
                     15.     Commit Goaltending During A Free-Throw
                    
                     16.     Touch The Ball Held By An Opponent For A Throw-In
                     PENALTY:  One Player Technical;  Not Charged To Head Coach;
 
          E.       Bench Technical (Bench Personnel & Coaches)
                     1.       Disrespectfully Addressing An. Official
                     2.       Attempting To Influence An Official's Decision
                     3.       Using Profane Or Inappropriate Language Or Obscene Gestures
                     4.       Disrespectfully Addressing, Baiting Or Taunting An Opponent
                     5.       Objecting To An Official's Decision By Rising From The Bench
                                         Or Using Gestures
                     6        Inciting Undesirable Crowd Reactions
                     7.       Being Charged With Fighting
                     8.       Removing Jersey or Pants Within Visual Confines Of Playing Area
                     9.       Grasp Either Basket, Dunk, Or Attempt To Dunk During Dead. Ball
                     PENALTY:  One Coach/ Player Technical;   Also Charged Indirectly To                                              Head Coach Unless Technical Is On Head Coach - Then Direct                                                              Technical To Head Coach       
 
          F.       Head Coach Direct Technical
                     1.       Violate The Coaching Box
                               a.        Must Remain Within The 28-Foot Box
                               b.       Behavior Must Only Include Coaching Team
                     2.       Enter The Court For An Injured Player Without Being Beckoned
                     3.       Argue A Call After Entering The Floor For An Injured Player
                     4.       Replace Or Remove Disqualified/Injured Player Within 15 Seconds.
                     5.       Permit A Team Member To Participate After Being Disqualified
                    
          G.      Flagrant Technical Foul
                     1.       Be Charged With Fighting (Only One Technical Foul)
                     2.       Strike An Opponent Flagrantly
                     3.       Receive A Second Technical Foul
                     4.       Leave The Confines Of The Bench Prior To Or During A Fight (Exception:                                                Coaches; Flagrant Foul To Each Offender, Indirect To Head Coach,
                                         Direct To Head Coach Involved, Only One Technical Foul                                                              Administered))
 
II.      Two-Person Officiating
          A.      Mechanics, Positioning, Coverage
                     1.       Pre-Game
                     2.       Jump-Ball
                     3.       Playing Action
                     4.       Fouls & Reporting
                     5.       Free-Throws         
                     6.       Time-Outs
                     7.       Throw-Ins
         
          B.       Game Management, Communication. & Professionalism
                     1.       Awareness
                     2.       Anticipation
                     3.       Action & Attitude

Randall Blum Ref Academy Session #5

1/16/2022

 
Rule #9:  Violations & Rule #10:  Fouls
 
I.        Rule #9:  Violations (cont.)     
          A.      10-Second Continuous Team Control In Backcourt (PENALTY)
          B.       Over-And-Back (PENALTY)
                     1.       Ball Location
                               a.        Ball Touching Floor; Ball Touching Player
                               b.       Ball In Flight:  Status Same As Last Touched (Player or Floor)
                               c.        Frontcourt:  If Both Player And Ball; Catch vs. Dribble
                     2.       'Last To Touch';  'First To Touch'
          C.       Closely Guarded' 5-Seconds (PENALTY)
                     1.       'Closely Guarded'
                               a.        In Front Court Only
                               b.       Offensive Player In Control (Holding or Dribbling)
                               c.        Defensive Player In Legal Guarding Position
                               d.       Within Six Feet Of Dribbler                                     
                               e.        Continuous (Switching)
                               f.        Combination Holding and Dribbling
                     2.       Not Started Or Continued During An Interrupted Dribble
          D.      Basket Interference (PENALTY)
                     1.       Requirements
                               a.        Touches Ball Or Any Parts Of Basket (Including Net)
                               b.       While Ball Is Within Imaginary Cylinder (Exception: Dunk)
                               c.        Touches Ball Outside Cylinder While Reaching Through                                                                         Basket From Below                                        (
                               d.       Pulls Down Movable Ring So That It Contacts The Ball Before                                                                       It Returns To Original Position
                     2.       MULTIPLE PENALTY OPTIONS
                               a.        Offensive Team
                               b.       Defensive Team
                               c.        Both Teams
                               d.       Designated Throw-In Spot
          E.       Goal Tending
                     1.       Requirements:
                               a.        Touches Ball During Field-Goal During Try To Tap
                               b.       While Ball Is In Downward Flight
                               c.        Entirely Above The Basket Or Ring
                               d.       Has Possibility Of Going In
                     2.       MULTIPLE PENALTY OPTIONS
                               a.        Offensive Team
                               b.       Defensive Team
                               c.        Both Teams                               
                               d.       Designated Throw-In Spot
          F.       Excessive Swinging of Arms/Elbows (PENALTY)
                     1.       Intentional and Excessive Swinging Back And Forth
                     2.       Does Not Include
                               a.        Just Extending Arms/Elbows    
                               b.       Natural Pivoting
                               c.        Releasing Ball
                               d.       Moving In To Recover Loose Ball
                     3        Actual Contact Below The Chin Is A Personal Foul
                     4.       Actual Contact At Or Above Chin Is An Intentional Foul
 
II.      Rule #10:  Fouls And Penalties
          A.      Personal Fouls
                     l.        Hold, Push, Charge, Trip, Kick, Impede Progress Of An Opponent With
                               Feet, Legs, Arms, shoulders, hips, knees, or Body
                               a.        Dribbler
                               b.       Screener
                               c.        Rebound
                               d.       Loose Ball
                     2.       Contact An Opponent With The Hand (Unless Hand-To-Hand On                                                 The Ball
                     3.       Place A Forearm or Two Hands Or Keep A Single Hand On An Opponent                                                   At Any Time
                     4.       Contact A Dribbler With The Hand More Than Once During The
                                         Same Guarding Situation
                     5.       Dribbler May Not Cause Contact By Charging (Running Into) An Opponent                                                   Who Is In Legal Guarding Position (Head & Shoulders)
                     6.       Dribbler May Not Attempt To Drive Between Two Opponents Who Are
                                         In Legal Guarding Position (Head & Shoulders)
 
                     7.       Dribbler In A Straight Path May Not Crowd Out An Opponent To
                                         Either Side
                     8.       An Offensive Player Is Not Allowed Additional Rights Beyond A
                                         Defensive Player With Regard To Contact
                     PENALTY:  Foul Charge To Player & Team Total. Ball Either Awarded
                               Out-Of-Bounds Or Opponent Fouled Given  1+1, 2, or 3 Free Throws
                               Depending On Foul Totals And Whether Player Was Attempting A
                               Goal 
 
          B.       Non-Personal & Situational Fouls
                     1.       Try-For-Goal Foul
                     2.       Player Control Foul
                     3.       Offensive Foul
                     4.       Rebound Foul
                     5.       Intentional Foul
                     6.       Loose-Ball Foul
                     7.       Throw-In Foul
                     8.       Screening Foul
                     9.       Simultaneous Foul
                     10.     Double Foul
                     11.     Multiple Foul
         
          C.       Technical Fouls
 
          Note #1:  A Single Technical Foul Results In Two Free Throws, No One On The
                     Line, Both Shots By Any Player In The Scorebook, Ball Out-Of-Bounds At
                     Mid-Court Opposite Bench. 
 
          Note #2:  Second Technical Foul Or Any Flagrant Technical Foul Results In                                                 Ejection, Removal From The Court (Coach Only), Two Free Throws, No One                                     On The Line, Both Shots By Any Player In The Scorebook, Ball Out-Of-                                                Bounds At Mid-Court Opposite Bench. 
 
          Note #3:  All Technical Fouls Add To Player And/Or Team Totals With Regard
                     To 5-Foul Player Maximum And Bonus Free Throw Attempts
 
          1..      Administrative Technical
                     l.        Scorebook (No Names & Numbers 10 Minutes Prior To Game)
                     b.       Scorebook (No Starters 10 Minutes Prior To Game)
                     c.        Scorebook (Change or Add Name/Number After 10 Minute Mark)
                     d.       Scorebook (Duplicate Numbers)
                     PENALTY:  One Team Technical (For ENTIRE GAME!);  Not Charged To
                               Head Coach - Added To Team Total Fouls
 
         
          2.       Team Technical
                     a.        Use A Megaphone/Electronics To Communicate With Players On Court
                     b.       Use Audio or Video Device To Evaluate Official's Decision
                     c.        Not Ready To Start Either Half
                     d.       Delay The Game Intentionally
                     e.        A Second 'Delay Of Game Warning'
                               a.        Not Ready For Free-Throw
                               b.       Hitting Ball After Made Goal or Free Throw
                     f.        Have More Than 5 Players Participating Simultaneously
                     g.       Request An Excess Time Out
                     h.       Commit An Unsporting Foul
                     PENALTY:  One Team Technical;  Not Charged To Head Coach
 
          3.       Substitute Technical
                     l.        Enters The Court Without Being Beckoned    
                     PENALTY:  One Team Technical:  Not Charged To Head Coach
         
          4.       Player Technical
                     a.        Deceitfully Delay Returning To Floor After Being Out-Of-Bounds
                     b.       Grasp Either Basket At Any Time (Exception:  Prevent Injury During Dunk)
                     c.        Intentionally Slapping Or Striking The  Backboard Causing Ring To Vibrate
                                         While A Try Is In Flight Or Within Cyclinder Above Basket
                     d.       While In Possession, Failing To Pass The Ball Directly To Official
                                         When The Whistle Sounds
                     e.        Disrespectfully Address official Or Gesture Resentment
                     f.        Bait Or Taunt Opponent
                     g.       Purposely Obstruct An Opponent's Vising By Placing Hands Near Eyes
                     h.       Climb Or Lift Teammate To Extra Height
                     i.        Fake Being Fouled
                     j.        Knowingly Attempt A Free-Throw Which Is Not Theirs
                     k.       Knowingly Accept A Foul Which Is Not Theirs
                     l.        Remove The Jersey Or Pants Within Visual Confiines Of Playing Area
                     m.      Leave The Playing Court For An Unauthorized Reason To Demonstrate
                                         Resentment, Disgust or Intimidation
                     n.       Intentionally Or Flagrantly Contacting An Opponent When The Ball Is
                                         Dead
                     o.       Commit Goaltending During A Free-Throw
                    
                     p.       Touch The Ball Held By An Opponent For A Throw-In
                     PENALTY:  One Player Technical;  Not Charged To Head Coach;
 
          5.       Bench Technical (Bench Personnel & Coaches)
                     a.        Disrespectfully Addressing An. Official
                     b.       Attempting To Influence An Official's Decision
                     c.        Using Profane Or Inappropriate Language Or Obscene Gestures
                     d.       Disrespectfully Addressing, Baiting Or Taunting An Opponent
                     e.        Objecting To An Official's Decision By Rising From The Bench
                                         Or Using Gestures
                     f.        Inciting Undesirable Crowd Reactions
                     g.       Being Charged With Fighting
                     h.       Removing Jersey or Pants Within Visual Confines Of Playing Area
                     i.        Grasp Either Basket, Dunk, Or Attempt To Dunk During Dead. Ball
                     PENALTY:  One Coach/ Player Technical;   Also Charged Indirectly To                                                        Head Coach Unless Technical Is On Head Coach - Then Direct                                                              Technical To Head Coach       
 
          6.       Head Coach Direct Technical
                     a.        Violate The Coaching Box
                               a.        Must Remain Within The 28-Foot Box
                               b.       Behavior Must Only Include Coaching Team
                     n.       Enter The Court For An Injured Player Without Being Beckoned
                     c.        Argue A Call After Entering The Floor For An Injured Player
                     d.       Replace Or Remove Disqualified/Injured Player Within 15 Seconds.
                     e.        Permit A Team Member To Participate After Being Disqualified
                    
          7.       Flagrant Technical Foul
                     a.        Be Charged With Fighting (Only One Technical Foul)
                     b.       Strike An Opponent Flagrantly
                     c.        Receive A Second Technical Foul
                     d.       Leave The Confines Of The Bench Prior To Or During A Fight (Exception:                                                Coaches; Flagrant Foul To Each Offender, Indirect To Head Coach,
                                         Direct To Head Coach Involved, Only One Technical Foul                                                              Administered))
                                                                                                                                                                                                                                                                                                        I

Randall Blum Ref Academy Session #4

1/13/2022

 
Scoring & Timing Regulations - Live Ball and Dead Ball
 
 
I.        Situational Plays Involving Today's Rules
          A.      60 Second Timeout Called And They Don't Have It
          B.       Player Shoots...Buzzer Goes Off...Player Fouled...Basket Interference
          C.       Technical Foul On Red Team...After Time Expires...Blue Team                                       Ahead By One
          D.      Free Throw Push Before Ball Given To Free-Thrower
          E.       Jump Ball Touches Non-Jumper Then Caught By Jumper
 
II.      Alternating Possession
          A.      Initial Alternating
                     l.        Established By Jump Ball, Out-Of-Bounds
                     2.       Center Line Opposite Bench (Start Of All Quarters)
         
          B.       Scorer Keeps Arrow
         
          C.       Subsequent Alternating - Nearest Point
                     l.        Held Ball
                     2.       Can't Determine Who Last Touched
                     3.       Simultaneous Violations (Floor or Free-Throw)
                     4.       Ball Lodges On Backboard (Unless Subsequent Free-Throws)
         
          D.      NOTE:  Jump Ball, No-One Touches, Same Two Jumper
         
          E.       Arrow Reversed When Throw-In Ends (Touches Another Player or
                               Thrower-Team Violation
                     l         Fouls Don't Affect
                     2.       Defensive Team Violations Don't Affect
         
III.     Out-Of-Bounds & Throw In (Rule 7)
          A.      Ball Is Out Of Bounds:
                     1.       Touches A Player Who Is Out-Of-Bounds
                     2.       Touches Any Person, The Floor, Or Any Object Out-Of-                                                          Bounds
                     3.       Touches The Supports Or Back Of The Backboard
                     4.       Touches The Ceiling, Overhead Equipment Or Supports
                     5.       Passes Over A Rectangular Backboard
 
          B.       Ball Is Caused To Go Out Of Bounds
                     1.       By Last Player To Contact The Ball Inbounds
                     2.       By Player Who Contacts The Ball While Out-Of-Bounds
 
          C.       Simultaneous Or 'No-Sure' Out-Of-Bounds
                     1.       Alternating Possession
                     2.       No Alternating Established - Jump Ball Between Two Involved
         
          D.      Ball Awarded Out-Of-Bounds
                     1.       Violations & Fouls Section
                     2.       Successful Field-Goal or Free-Throw
                     3.       Ball Becomes Dead When Ball While Team In Control
                    
          E.       Resumption-Of-Play Procedure
 
          F.       Designated Out-Of-Bounds Spot
                     1.       Nearest To Successful Goal Or Free Throw
                     2.       Nearest Where Ball Become Dead
                     3.       Nearest Point-Of-Interruption
                     4.       Nearest Where Foul Occurred
                     5.       At Division Line
                     6.       Underneath the Backboard/Basket
 
          G.      Throw-In After Successful Goal Or Free Throw
                     1.       Any player
                     2.       Can pass along baseline
                     3.       Maintains right on time-out or violation
 
          H.      Throw-In Administration
                     l.        Designated Spot:  Official Hands Or Bounces (Live Ball Now)
                     2.       Designated Spot Movement (Live Ball Now)
                     3.       After Successful Goal or Free-Throw:  At Disposal Of                                                          Thrower-In
                     4.       Throw-In Regluations
                               a.        Designated Spot Movement
                               b.       Touch Player On Court
                               c.        Completed Within 5 Seconds
                               d.       Cannot Bounce On Floor Out-Of-Bounds
                               e.        Non-Player Cannot Have Hands Across Boundary
                               f.        Adjacent Positions on Line
                               g.       Throw By Wrong Team?  Before Throw In Ends      
                                         a.        Touches Player On Court
                                         b.       Touches Player Out-Of-Bounds
                                         c.        Throw-In Team Commits Violation
 
IVIV.     Free Throw (Rule 8)
          A.      Administration
                     l.        All Players Arrive
                     2.       One Team Does Not Arrive
          B.       If Technical Foul - No Players Line-Up
          C.       Free-Throw Regulations
                     l.        Marked Lane Space
                               a.        Offensive:  Must Have Only Two;  On First Spaces
                               b.       Defensive:  MAY Have Four;  In Other Spaces
                               c.        Lane Spaces Not Occupied MUST Remain Unoccupied
                               d.       Only One Player Allowed In Any Given Space
                               e.        All Other Players Behind Free Throw Line & 3Pt Line
                     2.       Proper Free-Throw Shooter
                               a.        Personal Foul:  Person Fouled Or Player's Substitute
                               b.       Technical Foul:  Anyone On The Opponent's Team As
                                                   Identified By Coach
                     3.       Ten-Second Time-Limit Till Release
 
V.       Two-Person Mechanics 

Randall Blum Ref Academy - Session #3

1/10/2022

 
Scoring & Timing Regulations - Live Ball and Dead Ball
 
I.        Housekeeping
  1. Welcome
  2. New People
  3. Registration Form
  4. Lower-Division Games
 
II.      Situational Plays Involving Today's Rules
          A.      60 Second Timeout Called And They Don't Have It
          B.       Player Shoots...Buzzer Goes Off...Player Fouled...Basket Interference
          C.       Technical Foul On Red Team...After Time Expires...Blue Team                                       Ahead By One
          D.      Free Throw Push Before Ball Given To Free-Thrower
          E.       Jump Ball Touches Non-Jumper Then Caught By Jumper
 
III.     Alternating Possession
          A.      Initial Alternating
                     l.        Established By Jump Ball, Out-Of-Bounds
                     2.       Center Line Opposite Bench (Start Of All Quarters)
         
          B.       Scorer Keeps Arrow
         
          C.       Subsequent Alternating - Nearest Point
                     l.        Held Ball
                     2.       Can't Determine Who Last Touched
                     3.       Simultaneous Violations (Floor or Free-Throw)
                     4.       Ball Lodges On Backboard (Unless Subsequent Free-Throws)
         
          D.      NOTE:  Jump Ball, No-One Touches, Same Two Jumper
         
          E.       Arrow Reversed When Throw-In Ends (Touches Another Player or
                               Thrower-Team Violation
                     l         Fouls Don't Affect
                     2.       Defensive Team Violations Don't Affect
         
IV.     Out-Of-Bounds & Throw In (Rule 7)
          A.      Ball Is Out Of Bounds:
                     1.       Touches A Player Who Is Out-Of-Bounds
                     2.       Touches Any Person, The Floor, Or Any Object Out-Of-                                                          Bounds
                     3.       Touches The Supports Or Back Of The Backboard
                     4.       Touches The Ceiling, Overhead Equipment Or Supports
                     5.       Passes Over A Rectangular Backboard
 
          B.       Ball Is Caused To Go Out Of Bounds
                     1.       By Last Player To Contact The Ball Inbounds
                     2.       By Player Who Contacts The Ball While Out-Of-Bounds
 
          C.       Simultaneous Or 'No-Sure' Out-Of-Bounds
                     1.       Alternating Possession
                     2.       No Alternating Established - Jump Ball Between Two Involved
         
          D.      Ball Awarded Out-Of-Bounds
                     1.       Violations & Fouls Section
                     2.       Successful Field-Goal or Free-Throw
                     3.       Ball Becomes Dead When Ball While Team In Control
                    
          E.       Resumption-Of-Play Procedure
 
          F.       Designated Out-Of-Bounds Spot
                     1.       Nearest To Successful Goal Or Free Throw
                     2.       Nearest Where Ball Become Dead
                     3.       Nearest Point-Of-Interruption
                     4.       Nearest Where Foul Occurred
                     5.       At Division Line
                     6.       Underneath the Backboard/Basket
 
          G.      Throw-In After Successful Goal Or Free Throw
                     1.       Any player
                     2.       Can pass along baseline
                     3.       Maintains right on time-out or violation
 
          H.      Throw-In Administration
                     l.        Designated Spot:  Official Hands Or Bounces (Live Ball Now)
                     2.       Designated Spot Movement (Live Ball Now)
                     3.       After Successful Goal or Free-Throw:  At Disposal Of                                                          Thrower-In
                     4.       Throw-In Regluations
                               a.        Designated Spot Movement
                               b.       Touch Player On Court
                               c.        Completed Within 5 Seconds
                               d.       Cannot Bounce On Floor Out-Of-Bounds
                               e.        Non-Player Cannot Have Hands Across Boundary
                               f.        Adjacent Positions on Line
                               g.       Throw By Wrong Team?  Before Throw In Ends      
                                         a.        Touches Player On Court
                                         b.       Touches Player Out-Of-Bounds
                                         c.        Throw-In Team Commits Violation
 
V.       Free Throw (Rule 8)
          A.      Administration
                     l.        All Players Arrive
                     2.       One Team Does Not Arrive
          B.       If Technical Foul - No Players Line-Up
          C.       Free-Throw Regulations
                     l.        Marked Lane Space
                               a.        Offensive:  Must Have Only Two;  On First Spaces
                               b.       Defensive:  MAY Have Four;  In Other Spaces
                               c.        Lane Spaces Not Occupied MUST Remain Unoccupied
                               d.       Only One Player Allowed In Any Given Space
                               e.        All Other Players Behind Free Throw Line & 3Pt Line
                     2.       Proper Free-Throw Shooter
                               a.        Personal Foul:  Person Fouled Or Player's Substitute
                               b.       Technical Foul:  Anyone On The Opponent's Team As
                                                   Identified By Coach
                     3.       Ten-Second Time-Limit Till Release
 
VI.     Two-Person Mechanics 
 
VII.   Homework
          A.      Rule #9:  Violations & Penalties

Atlanta Braves Unlikely Road to a 2021 World Series Championship

1/6/2022

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Randall Blum is a Dallas, Texas-based consultant who helps companies design their workplaces with millennial employees in mind. Active in the Amateur Athletic Union, Randall (Randy) Blum follows sports in his free time and enjoys collegiate and professional baseball.

One of Randall Blum's favorite stories of Major League Baseball in 2021 was the Atlanta Braves rise as contenders. Lacking recognized aces on the mound and star offensive threat Ronald Acuna Jr. out with an injury, the Braves made it to the postseason with only 88 wins.

Led by manager Brian Snitker, the Braves' Freddie Freeman was their most recognized veteran, backed by emerging talent such as Dansby Swanson and Jorge Soler. The scrappy team, lacking a consistent pitching roster, clawed its way up step by step, rising from a sub .500 record in early August to a playoff berth. From the outset of the postseason, the Braves faced additional hurdles, including Soler’s positive test for the coronavirus and a broken leg by starting pitcher Charlie Morton in the first game of the World Series.

After tense duels with Houston in the first five games of the World Series, the decisive Game Six was in many ways a culmination of the Braves' accomplishments. En route to a 7-0 victory, Freeman, Soler, and Swanson contributed home runs while starting pitcher Max Fried was dominant on the mound, notching six strikeouts in six shutout innings. As Freddie Freeman described it after the championship victory, the 2021 Braves “hit every pothole, every bump you could hit this year” but somehow found a way to win their fourth World Series, the first since 1995.
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Randall Blum Ref Academy - Session #2

12/17/2021

 
Scoring & Timing Regulations - Live Ball and Dead Ball
 
I.        Summary
          A.      Pre-Game Meeting
          B.       Court Arrival & Jurisdiction (3-Minute Team Warning)
          C.       Responsibilities (Referee, Umpire #1, Umpire #2)
          D.      Coaches/Players Meeting (Sportsmanship & Equipment)
          E.       End-Of-Half/Game (Jurisdiction, Team Pre-Half Warning Possession)
          F.       Rule #1:  Court & Equipment
          G.      Rule #2:  Officials & Their Duties
          H.      Rule #3:  Players & Substitutes
                              
II.      Situational Plays Involving Today's Rules
          A.      60 Second Timeout Called And They Don't Have It
          B.       Player Shoots...Buzzer Goes Off...Player Fouled...Basket Interference
          C.       Technical Foul On Red Team...After Time Expires...Blue Team                                       Ahead By One
          D.      Free Throw Push Before Ball Given To Free-Thrower
          E.       Jump Ball Touches Non-Jumper Then Caught By Jumper
 
III.     Rule #5:  Scoring & Timing Regulations
          A.      Goal
                     l.        LIVE Ball enters basket
                     2.       ...from above
                     3.       ...remains in or passes through
                     4.       ..can't be part of a throw-in
                     5        Score In Basket It Actually Goes Through
                     6.       Can Be Scored Off A Jump Ball
         
          B        Scoring
                     l.        Three-Point Goal
                     2.       Two-Point Goal (inside circle, touches someone/something
                     3.       Free-Throw (Free-Thrower's Team
                     4.       Only Infractions (Goal-Tending, Basket Interference)
                    
                     5.       .3 Tenths Of A Second Goals
                               a.        Tap Only
                               b.       Clock Must Show Tenths
         
          C.       Length Of A Game
                     l.        Four Quarters/8 Minutes
                     2.       10 Minutes Halftime (Can Be Extended)
                     3.       Lower-Division Games
         
          D.      Extra Period
                     l.        Continuation of 4th Quarter
                     2.       Four Minutes (1/2 Time Of Lower Level)
                     3.       Same Baskets
                     4.       One Additional Timeout
                     5.       No Limit Of Number Of Extra Periods
                     6.       Once Ball Becomes Live In Extra Period...It Must Be Played
                                         Even If Scoring Error Is Discovered - Error Can Be
                                         Correct, However 
                     7.       Starts With Jump Ball That Determines Alternating
         
          E.       Quarter/Overtime Begin/End
                     l.        Starts - Ball Becomes Alive
                     2.       Ends - Sound Indicates Time Has Expired
                               a.        Exception:  Ball In Flight For Goal                      
                     3.       Fouls/Violations Stay In Current Quarter
                     4.       Held Ball Goes To Next Quarter IF Can't Be Stopped                                           5.       Free-Throws Not Attempted If No Affect On Game
                     6.       Technical Fouls
                               a.        If Between.- Go To Next Quarter
                               b.       If Between Extra Periods - Depends
         
          F.       Clock Stops
                     1.       Official's Whistle
                     2.       Injured Player
                     3.       Delays
                     4.       Player/Head Coach Oral or Visual Time Out Signal
                               a.        Anticipate
                               b.       Once You Hear/See...Then It Happened
                               c.        Must Be At Disposal of Own Team
                               d.       Ball Is Dead
                     G       Clock Starts
                     1.       Official Signals
                               a         Jump Ball - Ball Tapped
                               b.       Free Throw - Ball Touches Player On Court
                               c.        Out-Of-Bounds - Ball Touches Player On Court After....
 
          H.      Timing Mistakes
                     l.        Referee Only
                     2.       Information:  Visual Clock, Referee Count, Other
         
          I.        Time-Outs
                     l.        Three 60's/ Two 30's
                     2.       Official Scorebook
                     3.       EACH Extra Period - Additional 60 Second Time Out
                     4.       Time Out Bench Location
                     5.       :15 Warning
                     6.       CANOT Be Reduced In Length Unless Both Are Ready
                     7.       On Court Entertainment for :30 Timeout
                     8.       If Team Calls Wrong type Of Timeout Because Of Remaining
                     9.       Penalties
                     10.     No Time Out:  Eye Glass, Short-Term Injury
                     11.     Time Out At Start Of Game
                     12.     Extra Time Out Before Extra Period Begins
                     13.     Excessive Tim Outs:  Granted And Penalized
                     14.     Successive Time outs Not Permitted:  Game/Extra Period End
                     15.     Two Teams Call Time Out Or Injury Timeout To Keep Player::                                         Both Charged (60 Second If One Has It)
 
IV.     Live Ball and Dead Ball
          A.      Ball Becomes Live
                     l.        Jump Ball Leaves Officials Hands
                     2.       Throw In Ball Is At Disposal Of Free-Thrower
                     3.       Free Throw Ball Is At Disposal Of Thrower
         
          B.       Ball Becomes Dead
                     l.        A Goal
                     2.       First Free-Throw or Technical Foul Free Throw Not Successful
                     3.       Held Ball
                     4.       Free-Throw Violation By Thrower's Team
                     5.       Official's Whistle
                               a.        Personal Foul (Exception)
                               b.       Player-Control or Team-Control Foul (Exception)
                                                   Violation
                     6..      Time Expires/Horn Sounds (Exception)
                     7.       Exception: Ball In Flight OR Player Returns To Floor
                               l.        Multiple Situations
         
          C.       Tap vs. Try
                     l.        Definition
                     2.       When Does Try Begin? Comes To Rest In Player's Hand
                    
          D.      Legal Touching On A Shot
                     l.        Fingertips On Shot
                     2.       Time Expires
                    
          E.       Start Of Game/Quarter/Extra Period
                     l.        Game:  Jump Ball
                     2.       Quarter/Half:  Alternating possession
                     3.       Extra Period:  Jump Ball
         
          F.       Jump Ball Administration
                     l.        Jumpers Must Have Both Feet Inside Their Half
                     2.       Don't Have To Jump Unless Ball Not Touched First Time
                     3.       When Official Is Ready...
                               a.        Non-jumpers cannot move onto circle
                               b.       Non-jumpers cannot change position
                     4.       Non-jumpers cannot cross feet
                     5.       Non-jumpers from same team cannot have adjacent positions
                     6.       Non-jumpers must be three-feet from circle if not on it
                    
                     7.       Toss At A Greater Height Than Either Can Jump
                     8.       Re-Toss The Jump Ball
                               a.        Bad Toss
                               b.       Ball Hits Floor Without Touching Anyone
                     9.       Non-jumpers cannot move on or around once the ball is tossed
                                         until it's touched by a jumper
                     10.     Neither Jumper Can
                               a.        Touch Ball Before It Reaches Highest Point
                               b.       Leave The Center Until Ball Has Been Touched
                               c.        Catch The Ball
                               d.       Touch The Ball MORE Than Twice          
                              
                               Until.....
                               a.        Ball Touches Non-Jumper
                               b.       Ball Touches Official
                               c.        Ball Touches Floor
                               d.       Ball touches Basket/Backboard
 
V.       Alternating Possession
          A.      Initial Alternating
                     l.        Established By Jump Ball, Out-Of-Bounds
                     2.       Center Line Opposite Bench (Start Of All Quarters)
         
          B.       Scorer Keeps Arrow
         
          C.       Subsequent Alternating - Nearest Point
                     l.        Held Ball
                     2.       Can't Determine Who Last Touched
                     3.       Simultaneous Violations (Floor or Free-Throw)
                     4.       Ball Lodges On Backboard (Unless Subsequent Free-Throws)
         
          D.      NOTE:  Jump Ball, No-One Touches, Same Two Jumper
         
          E.       Arrow Reversed When Throw-In Ends (Touches Another Player or
                               Thrower-Team Violation
                     l         Fouls Don't Affect
                     2.       Defensive Team Violations Don't Affect

Randall Blum Ref Academy - Training Session #1

12/14/2021

 
Court & Equipment - Officials & Duties - Players & Substitutes
 
I.        Three Rules Topics
          A.      Rule #1:  Court & Equipment
          B.       Rule #2:  Officials & Duties
          C.       Rule #3:  Players & Substitutes
 
II.      Four Key Factors To Consider
  1. Professionalism/Attitude (Trust Contest Will Be Fair)
  2. Rules (Intent & Context)
  3. Positioning/Signaling (C
  4. Game Management/Risk Avoidance
 
III.     Professionalism & Positioning & Game Management
          A.      Pre-Game Meeting
          B.       Court Arrival & Jurisdiction (3-Minute Team Warning)
                     l.        First-Impression
                     2.       Non-Verbal Communication & Verbal Communication
          C.       Responsibilities (Referee, Umpire #1, Umpire #2)
                     l.        Scorer's Book (Arrow, Problems, Game Ball)
                     2.       Timer (Scoreboard, Timeouts, Bonus & Halftme Warning)
                     3.       Announcer
                     4.       Court (Cheerleaders, Fans, Obstructions, Media, Noise Makers                                     & Signs, Lines, Replay)
          D.      Player/Fan Interaction
          E.       Coaches/Players Meeting (Sportsmanship & Equipment)
          F.       End-Of-Half/Game (Jurisdiction, Team Pre-Half Warning Possession)
                    
IV.     Rule #1:  Court & Equipment
          A.      Out-Of-Bound Lines, Division Line, Restraining Center, 3 Pt. Arc,                                   Free Throw Line/Lanes
          B.       Backboards (Rectangle/Fan-Shaped)
          C.       Baskets (Ring & Net/Cord)
          D.      Team Bench & Coaching Box (28' From Endline)
 
V.       Rule #2:  Officials & Their Duties   
          A.      Uniforms
          B.       Spectators
          C.       Pre-Game Warmup (Full Court?)
          D.      Concussion Management
          E.       Correctable Officials Errors
          F.       Scoring & Timing Mimstakes
          G.      Time-Out(4) Reporting   
          H.      Official Disagreement
          I.        Final Shot/Horn    
 
VI.     Rule #3:  Players & Substitutes (and Equipment)
          A.      10 Minutes:  Rosters, Starters, Numbers
          B.       1 Total Technical Foul
                     (1)      Change Starter (Exception: Injury, Equipment, Blood)
                     (2)      Change Number
                     (3)      Add Player
                     (4)      Change Identical Numbers
          C.       Substitutes
                     (1)      Must Report Prior To Entry
                     (2)      15 Seconds Prior To Timeout/Quarter/Halftime Ends
                     (3)      Before FINAL Free Throw
                     (4)      Exception:  Disqualified, Injured, Blood)
                     (5)      Can't Replace Freee-Thrower (Except Technical)
                     (6)      Can't Re-Enter Until Clock Starts
                     (7)      Injured/Blood Player w/Coach Beckon, Replace, Timeout &                                                  Re-Entry
                     (8)      Illegal Substitute Becomes Player Once Clock Starts
          D.      Uniforms & Equipment
                     (1)      Tucked In
                     (2)      Hard Cast (Elbow Down);  Other (No Sharp Edges)
                     (3)      Jewelry (None)
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